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2. Start and Pause: clocking onto a step

Start clocks you onto the step, the same clock the workshop uses for jobs. Pause stops your timer and keeps what you made. One step at a time, and a step can’t start before the one before it is finished.

Where it is

Who this is for: everyone who works on steps.

Start

Press Start on a Ready card. Your job timer starts on that step's task, your name appears on the card, and the card goes to the top as Running. Everyone on the floor and the Production TV see it.

The time you clock is the step's actual labour on the order, the same way a technician's time lands on a workshop job. It is not your shift: clocking on for your day is the time clock (the Clocking course), and clocking off your shift does not stop a step timer, so pause or finish before you go home.

One step at a time

You can run one step at a time. Pressing Start on a second card stops your timer on the first and starts it on the second; the first goes to Paused with its units kept. Two people can run the same step together: each presses Start, each has their own timer.

Pause

Press Pause when you stop for a break, a meeting or a different job. Your timer stops; the units you recorded stay; the card shows Paused so the next person knows it was started. Press Start again to carry on.

Why a card won't start

  • Waiting on earlier step: the card says Finish Cut first. The routing runs in order; finish the earlier step (or ask whoever has it to).
  • Waiting on outside work: an earlier step is with a contractor. The office presses Received back on it when the parts arrive (Planning course, lesson 6), and the card frees itself.
  • Start is greyed out on the shared tablet: nobody has picked their name yet (lesson 6).

If you forget

A timer left running past the shift is stopped for you by the system and goes to the manager's time review, the same as any job timer. Press Pause or Finish step before you leave and it never comes to that.

Lesson 2 of 6 in On the floor. Previous: 1. Your work centre’s queue. Next: 3. Quantities and scrap.

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